Hideo Kojima Keynote at GDC09: Solid Game Design
[GDC09] We were live blogging from the GDC09 keynote of Hideo Kojima, the creator of the Metal Gear franchise. His keynote was inspiring and entertaining. To compose a distant story short, Kojima-san advocated a pragmatic approach that takes into detail the cold, hard reality of limited hardware and resources and told us how he and his team have overcome sometimes seemingly impossible goals.
Interestingly, he did simply change the goals many times considering it’s just unproductive to seek impossible goals. However, what’s vital is to build constant progress and innovate. In his visions, the ladder that takes one to the next level is made of: game design innovation, hardware advancements and software advancements. In his opinion, Japanese developers are more driven by game design while western ones tend to focus on technology to reach the next level.
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[Source] dhiram
